Shantae: Risky’s Revenge (is Okay)

I recently purchased Shantae: Risky’s Revenge on the iOS App Store. I’ve known about this game for quite some time as it was originally released as DSiWare in 2010. I am slowly becoming a fan of WayForward and had heard great things about the Shantae series but had yet to play one. When I saw that it was on sale in the App Store for $2, I had to make the purchase (on Christmas gift card credit!) immediately.

That skull top is pretty cool, though.

Don’t get excited people: she’s 15.

For those who don’t know, Shantae: Risky’s Revenge is a non-linear 2D platformer. You control half-genie Shantae in her quest to save the land from Risky Boots, an evil pirate (maybe?) type of thing. While the game is played in a strict progression, it is not level based. Shantae is free to explore anywhere her current powers will allow and backtracking is prevalent. There are plenty of upgrades throughout the game that keep the game fresh and interesting.

For what is effectively a Nintendo DS game, Shantae looks and sounds fantastic. I was really pleased by the sprite work and animations but that is to be expected from WayForward. The graphics, not including UI elements, appear to be exactly the same as its DSi counterpart, which isn’t a bad thing. My only gripe about the music is that it sounds a little compressed like a DS game, not an iOS game. I understand the graphics being the same but you’d think they could up the music quality given the platform.

Shantae is a really great game but WayForward really dropped the ball on the iOS implementation. Yes, it looks and sounds great and the overall design of the game is terrific but the controls are not up to par. Most people who play games on the iOS platform play games that were built from the ground up on the iOS platform. Games that were ported from platforms that have physical controls and buttons need extra love to make the transition to capacitive touchscreen. Shantae: Risky’s Revenge did not get that love.

There are a couple signs that WayForward did not thoroughly think through and test the controls.

First, there is no pause button. None whatsoever. You can go into the inventory menu to pause the action but otherwise, there is no way to pause. What this also means is that there is no way to return to the title screen except for restarting the app or killing yourself. This seems extremely odd for a game with a multitude of achievements.

Awesome desert locale

Just chilling in the desert.

Second, the item button is on the top left. This makes no sense whatsoever. For whatever reason, WayForward decided the best place to put an extremely common action was the furthest point away from all other actions. It is very clunky to have to stop moving just to use an item. Just look at the picture on the left. To use an item, you press the circle in the top left. Does that look fun? It’s not.

Third, the attack, walk, and mode button is all the same button: the “action” button. Normally, if you attack and continue to hold the button, Shantae will begin to dance. During her dance, the action freezes until you let go of the button (dancing is required as it lets Shantae switch forms.) If you attack an enemy and hold the button slightly too long, the game will stutter for a fraction of a second while she starts to dance. This is not a major issue but it is annoying. What really baffles me is how to get Shantae to walk. In order to walk, you must attack and continue to hold the button. Sound familiar? That’s because it is exactly the same way you start dancing. Dancing takes priority over walking which means if you want to walk (which you could only discover by accident), you have to jump, press and hold attack and then land after your attack is completed (if you land before the attack is completed, Shantae will begin to dance.) Then, and only then, are you able to see Shantae’s walking animation. Yes, walking is not necessary, but it’s still a shame.

Last, the controls are not customizable in any way whatsoever. In fact, there are no options to speak of at all. This means that my complaints are set in stone. Certain much maligned iOS ports, such as Grand Theft Auto 3, were criticized for poor controls but at least in GTA3 you had a multitude of control options. If the controls were terrible, at least you had the power to make them as comfortable to you as possible. What Shantae: Risky’s Revenge really lacks is the feeling of comfort; it always feels a bit awkward.

More could probably be said but it’s not really necessary. The game is very fun, playable and well worth the $2 I paid for it.

What does it all mean, though? WayForward obviously put a lot of work into this game as it’s fun to play and engaging. You can get it on the iOS shop for $4.99 (or wait for a sale like I did) or you can get it on the DSiWare shop or 3DS eShop for $12. Here is what I suggest: wait until it is released on the PC. It may be released on the Steam platform sometime in 2013 and will be, as far as I can tell, the superior version. Shantae: Risky’s Revenge is a good game but the iOS port deserved just a little more love to make it a great game.

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1 Comment

  1. Wayforward should be given as much money as they want to make whatever they want. That’s how good Shantae is.

    Reply

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